Our team is proud to continue the tradition of being transparent and communicate our progress via our sixteenth monthly update. The previous month was full of development fixes and structural updates, as we prepare for the next chapter of our game.
Lets take a look at what our team has been working on for the past one month:
Hunting Season
The hunting season event was one of our first marketing events to capture new users. This event successfully brought in 4500+ new players, maintained 400 DAU and added 80+ new holders to our community. As the event comes to a close soon, our team is thankful for all the support that we’ve received.
This was a very small taste of what’s ahead.
Battle System
The backend development team has finished the structural development for phase 1 testing (internal) of the battle system. The art team is currently working on attack animations, as that is the biggest task currently at hold.
Once our team is confident about the different mechanics, expect a lot of details to be shared regarding the battle system itself.
Farming
The frontend development team has finished the structural development for phase 1 testing (internal) of the farming system. We’re currently working on asset updates and UX improvements. Our goal here is to make sure that farming feels intuitive and fun.
This also means more information about the farming system will start to get public as we become sure of the state of different mechanics.
UI Revamp
Our art team is currently working on a user interface revamp for the frontend. This change is based on the user feedback from hunting season, in-order to improve user readability, add support for multiple languages and accessibility support.
This change would bring in a much needed improvement in terms of feature accessibility, allowing users to have a similar experience on all devices regardless of screen size.
Branding & Marketing
With the core product being feature ready, our team has started working on a branding revamp and then will focus on marketing for web2 via platforms such as instagram, tiktok and youtube.
Our goal has always been to build an IP that lives on, as we plan to extend this over multiple genres of games coming next year.
Team & Funding
We have also expanded our team to double down towards our launch, with hirings 4 different hirings. This includes a new art director for the battle system, one game developer, one narrative designer and more.
Alongside the hirings, our team has been actively in touch with multiple VCs and angels to raise more funds in-order to extend our runway. We’re also in touch with multiple teams for grants for our sub-world launches on different chains.
Thank you for being such an amazing and positive community!
As always we’ll keep building in public and sharing regular information regarding the development of the game.
We’re working towards pushing out so much stuff for our holders, so if you’re not already a member of our fast-growing family, join us on Discord or Twitter.